![]() ![]() only you're dumped into a trash compactor and have to destroy it before you become a pancake. Flying Battery returns, and once more, you have to fight the laser.A High-Speed Battle with Heavy Gunner in Act 1 and then the battle with Eggman proper in Act 2, where he attacks you with weather reports. Studiopolis has some pretty good ones.the Mean Bean Machine Duel, is widely considered one of the most creative and entertaining boss battles in the whole franchise, and is cited as one of the biggest highlights of the game. Eggman in the Chemical Plant Zone, a.k.a. Remember the infamous Death Egg Robot from Sonic 2? Yeah, it's the first boss of the game. Betcha thought you would fight old Baldy McNosehair with that ball and chain like in the original game and Sonic 4 in Green Hill Zone, right? Not this time! Sure, you fight a ball and chain, but they're tethered together and can become spike-covered at will.Not only do you face Eggman, but his new elite guard, the Hard-Boiled Heavies, as well as a few of his inventions he sets on you: Awesome Bosses: The game was praised for having a very varied selection of boss battles.Hesse also provides the game's opening animation. ![]() Awesome Animation: Tyson Hesse's gorgeous Sonic CD-style animation from the pre-order trailer.The final boss for Encore Mode is just Mania Mode's pre-final boss with nothing new afterwards, failing to build on the idea set by the prologue at Angel Island that the Hard-Boiled Heavies would become a major threat by harnessing the powers of the Phantom Ruby.And unlike other Super Sonic fights, the arena has a full floor you can safely land and jump from. Super Sonic can do a special dash maneuver that's only available during this fight, but it's not required to beat them and it costs precious rings. Eggman simply harmlessly knocks Super Sonic around with his machine's arms and only becomes a threat if you leave him offscreen long enough where he starts charging at you while this does stall Super Sonic, he can easily be hit when he pauses. Sure, the Heavy King is actually capable of harming Super Sonic, costing you 10 rings each time, but during the entire final battle, an unlimited number of rings spawn and drift around the arena, and they're attracted to you as if you have a Lightning Shield, note if you use Debug Mode to place a Special Stage ring and head inside, the pre-boss cutscene plays again when you leave the Special Stage, which reveals that Sonic actually does receive a Lightning Shield once he transforms and the fight begins proper so it's not a big problem if you manage to dodge his attacks, and the invincibility frames are often easy to exploit to get a free hit. Depending on your experience, the True Final Boss fight can be deceptively easy.Nothing short of actually fighting the thing head-on could live up to the hype set by the story. that in the end is just a background prop that's destroyed from within. Furthermore, the game reduces the original Death Egg Robot to a mere Warm-Up Boss and builds a narrative around the construction of the Titanic Monarch, a skyscraper-sized mech. Alternatively, if you're able to get a Lightning Shield or Super Mode and keep them before entering this particular boss, his electric shock phase becomes a complete joke, as you're immune to it. As you break off his chains by damaging him, it becomes easier to get an optimal position, since his shock will have a smaller area of affect. Even though the final boss can typically be tedious and challenging due to its multiple phases, it becomes surprisingly easy and brief if you get the hang of positioning yourself right above Robotnik without excess horizontal momentum whenever his electric shock phase begins, and landing as many hits as possible on Robotnik during his downtime.Oh, and the game also give you a checkpoint before entering the aforementioned second phase of the boss this time around so you don't have to redo the entire fight all over again if you die. The only harder aspects are that you can't recover your rings in the final phase as easily (in the original version, dropped rings would be pushed by an advancing spike wall, making them easy to grab) and that bumping into Metal Sonic may knock you into the pit behind him. His Silver Sonic-producing machine can be defeated just by attacking the enemies normally, bypassing the confusing original method, the second chase phase is cut out, and his final phase is overhauled while Phantom Ruby-powered Metal Sonic looks intimidating, he only has two attacks outside of advancing and his weak point can be hit quickly, especially with Sonic's Drop Dash. Metal Sonic was a decently challenging boss in the original version, but the update implemented in Sonic Mania Plus made him easier.
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